Unity: 2D Game Development
Make your Dream 2D Sprite Game Inside the Powerful Unity Editor
What you’ll learn
Unity: 2D Game Development
- Create a 2D game exportable for multiple platforms including Android, iOS, and Windows
- Work within the Unity editor to streamline game design and editing processes.
- Import and use sprites, sound effects, music, and other assets inside of your game
Requirements
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You should know basic programming or scripting to complete this course. We’ll be using C#.
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Knowing how to work with graphic and audio editors will help you out. You can also navigate online for your art assets.
Description
This course will teach you what you need to know in order to make a 2D sprite-based game in Unity editor version 5.6 (the Latest Beta version at this time). The techniques used in this series are the same ones I used to make my own game Heart Battle for PC and mobile devices. Currently the course is in progress, it will be completed in the coming month and should be updated from time to time with new relevant content after that as well. The rough finished course list should look something like this when done.
2D Sprite Game Development in Unity
Understanding the Scene and Game Interface
- Scene Hierarchy
- What kinds of assets will you need to make a game (PNG Sprites, MP3 / WAV Audio)
- Organizing Your Project
- GameObjects and Transforms
- Tags and Layers
- Camera
- Canvas Box / Circle / Polygon Colliders & Rigid Bodies (in action too)
- Controlling Canvas Positioning (Anchors etc) Text Components Buttons Sliders Menu Screens Canvas Groups and Scalers
- Audio Sources and Audio Listeners
Animation
- Cutting Sprites for Use in Game Animations
- Animation Controllers
- Override Animation Controllers
- Player Animation (Animation / Animator) Animation Trees)
Scripting
- Setting Up Scripter of Choice for Unity (Visual Studio etc)
- MonoBehaviours and Unity Lifecycle
- Player Control Scripting
- Instantiating Game Objects through Script
- Ray casts and Collision Detection
- Send / Broadcast Message
- Building a Screen Fader (probably include my script)
- Save / Load System (Check Asset Store for Example)
- Coroutines
- Defining and Activating Events
- UnityEvents and Reorderable Event Lists
- Editor Menu Items Changing Scenes
Services
- Adding Ads to Game
- Enabling Collaboration
- Cloud Build
Configuring for Export
- Building Project Settings
- Mobile / Other Exports
 Extra Scripts
- OpenGameArt and Using Creative Commons Assets
- Importing Materials through the Asset Store
- Pixel Perfect Camera Scripts
- Vexe Package
- Pause Button
- Tiled2Unity
- Unity IAP
External Tools that May Help
- Pyxel Edit
- Sprite Illuminator
- GIMP / Photoshop
- Audacity
Who this course is for:
- Enthusiast gamers who want to give making their own game a shot after playing other people’s games.
- Developers or aspiring game designers interested in making a 2D game project and willing to do some C# scripting
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