An Introduction To Video Game Production
How Games Get Produced – a tour through the main areas a game producer must manage to ensure a successful game launch
What you’ll learn
An Introduction To Video Game Production
- All the basics of how a video game is produced, from concept to shipping (and beyond)
- A full understanding of the video game production cycle
- The ability to create a backlog from scratch and then use it to help with the planning and delivery of your game projects
- How to use mind maps to help create backlogs, and how to develop crew plans for your game teams so you can plan for key milestones
- About how things like marketing, recruitment, localization, play testing, and team management can affect your production plans, and how to mitigate this and build
- them into your plans from the very beginning.
- How to choose which engine to build your game on, and which platforms you should launch on
- What a video game producer does each day and what are the key components of the job are
- The ethical considerations of being a game producer and managing game projects and teams
- Closing and shipping your game project, how to manage bugs, and what to look out for
- The key documentation needed in a game project, what it contains and when you need it
- The general finances of game development and where your budget goes
- What to consider when making your game accessible to all and how to build this in and who can help
Requirements
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A device to be able to view and listen to the lectures
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A PDF reader on your device
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Office Software of any kind
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A notepad and pen
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That’s it, you’re good to go!
Description
In the course, we go through a set of lectures covering all areas of game production, complete with exercises you can try, and at the end, we take what we’ve learned and run through an example project, which can act as a proxy for your own game.
You get lifetime access to this course for one fee, and the instructor is an experienced games industry producer who’s worked on some of the biggest games ever released (like GTA V & Cyberpunk 2077) and wants to share the knowledge they’ve gained so you can make your projects in a safer, less risky way.
What this course ISN’T:
- We discuss the skills of a video game producer and all the essential knowledge required to PLAN your project effectively, this course is not focused on BUILDING a game (check Udemy for other awesome courses on how to use Unity or Unreal to build a game!)
Who this course is for:
- Game development students
- New video game producers
- Anyone who’d like to get into the industry as a producer
- Gamers who want to see behind the curtain a little
- Journalists who may want to do some extra research into the role of a game producer
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